![]() ![]() One of the issues I have with the game is the fact that managing the inventory takes a lot of time and this issue is related to the fact that the game is focused on loot. Still, one thing I really like is the fact that, when one of your crew members is low on health during battle, the most suitable ability you have for that scenario will pop up on top of that crew member’s head, thus allowing you to quickly fight whatever issue might arise without having to go through every ability and item available at your disposal. While trying to give orders during combat can be rather difficult, given the fact that the game can be somewhat fast-paced at times, the ability to pause the game at any time solves this issue in its entirety, by allowing you to use any of your squad members abilities and assign them targets without having to keep an eye out for any health bars. As far as controlling your crew members during missions, it couldn’t be any simpler, left clicking on a privateer selects them and pressing Q selects all your privateers, then you can issue orders with the right-click, such as attacking and moving. Each class has its role, from the vanguard who holds the frontline, to the medic who tries to keep everyone alive, to the marine and the scout who try to deal as much damage as possible. ![]() Crew members don’t really have a specific class assigned to them, but instead, their class is based upon the tool they have equipped and this represents a special ability as well, which there are more than two per class. With that in mind, most of the missions are optional and, therefore, they seem to be in the game just to make it seem like there’s plenty of actual content, which there is, it’s just that it gets repetitive rather quickly.įrom the galaxy map you can also fly to any given area and, when orbiting a planet, you can send down a team with up to eight crew members. That said, upon completion, you’ll receive a cash and experience reward and you’ll also be able to choose from a crate of items, fuel or matter as an extra reward. While there are plenty of planets and missions, these tend to get repetitive fairly quickly, since they range from the usual bounty hunting to material gathering. Missions will either be assigned to you automatically, once you reach specific points in the game’s plot, or when you request them through the galaxy map on your ship. While the game has no voice acting, the narrative is delivered through text dialogue between the characters and through missions. Along the way, you come across various factions such as, the Imperium, the Glorious who are a bunch of mutated living beings who seek to create the perfect organism, the Pacifiers who’re a bunch of robots created by the Imperium who seek to maximize happiness, Cyborgs, amongst many others. From here forward, you embark on a journey to restore stability to the wormhole and find whatever is going on on this new galaxy. Unfortunately, as always, things didn’t go as planned and as soon as you arrive at your destination something goes wrong and the wormhole is destabilized, leaving you stranded in this uncharted territory until you find the means to go back. You’re the leader of a ship of mercenaries who works for The Company, a powerful organization that’s sending others, just like you, through a wormhole leading to another galaxy in order to find new technology and alien artifacts that can be sold back home for a huge profit. In any case, while the game exhibits a clear focus on combat and progressively acquiring better loot, it does try to present some form of narrative, albeit a simple one. By playing it solo and in the normal difficulty, it took me around eleven hours to beat the game, which I’d say it’s fine considering the current price and the fact that it allows you to keep your progress by proceeding to NG+ after finishing the main mission storyline, but still, the final boss was rather disappointing. With that said, the only major difference between the two difficulty modes is that, in normal mode, you can revive dead crew members by cloning them, while on hardcore once you lose your crew you have to restart. The game features a normal and a hardcore difficulty mode, as well as single player and online multiplayer. ![]() The game describes itself as a squad based tactical RPG “loot ‘em up” and I think that pretty much nails it. Pixel Privateers comes from Quadro Delta, the same developer behind Pixel Piracy, a game which, in many ways, inspired Privateers, and is published by Re-Logic, the lovely folks behind Terraria. ![]()
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